Flesh Bond: Any damage you’ve taken will be split between yourself and your followers by at least 50%, giving you a massive advantage in durability.Frenzy: When in combat, any damage dealt will see your followers enter a Frenzied state which they deal 3% more damage for every corrupted Charisma Attribute.For this attribute, you’ll max it out to get either the Well-Trainer or War Party perk based on your preference however, you’ll only corrupt three perks. This attribute determines the damage your followers deal and the Concussive Damage you inflict. Glutton for Punishment: After taking damage, the last amount of damage taken will regenerate for 15 seconds.
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